DIGITAL VIDEO EDITING
This category is defined as any video project that has been
edited on a computer with digital video editing software.
Software for projects in this category includes but is not
limited to: Windows Movie Maker, iMovie, Pinnacle, Premiere,
or Final Cut. The project must be displayed for viewing on
a computer with the appropriate software loaded to demonstrate
the video editing process. Judges will consider not only the
finished product but also the student's software knowledge
and understanding. If the student has used software
other than what is on the Software List (see Technology Competition
Guidelines), the student is required to bring his/her own
computer to display the project.
Back to Top
HARDWARE
EXCEPTION: Only open to students in 7 th grade and
above.
This category is for student built computers. Parts
do not have to be new, but the operating components of the
computer should be essentially built or put together by the
student. For any component such as a floppy drive or CDRom,
the student should be able to demonstrate that the system
recognizes it and can access it. There should be a purpose
for building the computer, and the components should match
that purpose. (Ex: An appropriate video card that would support
video editing or gaming).
Back to Top
NON MULTIMEDIA
This category is defined as any project that has been created using software applications such as word processing, spreadsheet, database or other non-multimedia software. Software may include, but is not limited to Word, Works, Publisher, Excel, or Access. The project must be displayed on the computer in the program in which it was created. A hard copy of the finished project must also be displayed. Judges will consider not only the finished product but also the student's software knowledge and understanding. If the student has used software other than what is on the Software List (see Technology Competition Guidelines), the student is required to bring his/her own computer to display the project.
Back to Top
MULTIMEDIA APPLICATIONS
This category is defined as any presentation which combines
text, images and sound. Software for projects in this category
includes but is not limited to: Power Point, KidPix, AppleWorks,
Astound, Storybook Weaver and HyperStudio. If appropriate
to the project, a storyboard should be included in the student's
notebook to show sequencing of project creation. Projects
should be saved in “player” format so that the application
software is not required to review the presentation. Presentations
will be viewed and judged on school computers in a computer
lab in the host school. The project should be stored on a
removable storage device such as an USB flash drive or CD.
Videos should not be entered in this category. If
the student has used software other than what is on the Software
List (see Technology Competition Guidelines), the student
is required to bring his/her own computer to display the project
unless the project is saved in “player” format
Back to Top
ANIMATED GRAPHIC DESIGN:
This category is defined as an original graphic design, the
primary purpose being to show motion of objects. Software
for projects in this category includes but is not limited
to: Flash or KidPix. The project must be displayed for viewing
on a computer with the appropriate software loaded to demonstrate
the animation process. Judges will consider not only the finished
product but also the student's software knowledge and understanding.
If the student has used software other than what is
on the Software List (see Technology Competition Guidelines),
the student is required to bring his/her own computer to display
the project.
Back to Top
NON-ANIMATED GRAPHIC
DESIGN:
This category is defined as any computer-created original
art project without animation. This category does not
include photography or 3D design projects. Software
for projects in this category includes but is not limited
to: Paint, KidPix, Photoshop, Photoshop Elements, Corel Draw,
Illustrator, Fireworks or Free Hand. The project must
be displayed for viewing on a computer with the appropriate
software loaded to demonstrate the creation process. A hard
copy of the finished project must also be displayed. Judges
will consider not only the finished product but also the student's
software knowledge and understanding. If the student
has used software other than what is on the Software List
(see Technology Competition Guidelines), the student is required
to bring his/her own computer to display the project.
Back to Top
DIGITAL PHOTOGRAPHY:
This category is defined as any digital photography project
that has been edited on a computer using digital photography
editing software. Software for projects in this category includes
but is not limited to: Photoshop, Photoshop Elements, Corel
Draw, Microsoft Photo Editor or Microsoft Office Picture Manager.
The project must be displayed on the computer in the program
in which it was created. Judges will consider not only
the finished product but also the student's software knowledge
and understanding. Each student is required to bring
his/her own computer to display the project.
Back to Top
3-D MODELING:
This category is defined as any original artwork that has been created and can be modeled in three dimensions. Software for projects in this category includes but is not limited to: Maya, AutoCad, Sketch Up, GollyGee Blocks, and Light Wave. The project must be displayed on the computer in the program in which it was created. A hard copy of the finished project must also be displayed. Judges will consider not only the finished product but also the student's software knowledge and understanding. Each student is required to bring his/her own computer to display the project.
Back to Top
PROJECT PROGRAMMING
Projects in this category are self-executing programs created using recognizable programming languages such as BASIC, C++, Pascal, LOGO, etc. All parts of the program must be the author's own design. Programs must be identifiable in one of the three following categories:
- Computer-aided instruction or educational/learning games.
- Business or commercial applications.
- Personal applications that, with minor alterations, could be marketed for larger commercial audiences.
Back to Top
INTERNET APPLICATIONS
This category is defined as web-based projects such as web
pages, web sites, chat rooms, bulletin boards, and blogs.
Projects should be uploaded to the World Wide Web; however,
projects on removable storage devices will be accepted. Internet
access will be on county-provided computers in a computer
lab using Internet Explorer as the default browser. Should
internet access fail due to technical problems or hosting
site failure, each student should bring a backup copy of the
project on a removable storage device. This backup should
include the links captured at least one level deep.
Back to Top
INDIVIDUAL PROGRAMMING CHALLENGE
EXCEPTION: Only open to students in 7 th grade and above.
EXCEPTION: No team entries for this category.
EXCEPTION: A notebook is NOT required.
This category is an on-site event in which one student is given a series of problems that s/he must solve during the two-hour competition time.
Any questions regarding interpretation of the problems must be submitted in writing to the judges who may choose to answer or reject the question. The decisions of the judges are final.
Each individual will be awarded points for each problem solved correctly. Programs will also be judged on structure, design, and organization. Competition will begin with a briefing session. The contest problems will be distributed to all students at the same time. At the end of the two hours, the project judging will begin. The judges will use the contestants' computers to check the solutions to the problems.
Each student is required to bring the computer of his/her choice , appropriate operating system software, and programming software with which to compete. Students must also bring a power strip and extension cord to the test site. Students may bring an additional computer only for emergency situations in the event that one computer does not function. However, back up computers must remain unplugged and may not be used unless permission is obtained from one of the judges. Students may bring to the competition only the manuals for their computers. Any student using other resources including textbooks, published program listings, or notes will be disqualified.
Students will not be permitted to communicate with anyone outside the judging room. No visitors will be allowed in the testing areas. Students will be monitored on a random basis. Each student must be able to enter programming code and execute the solutions to the problems for the judges' review.
Back to Top
ROBOTICS
This category is defined as the creation of programmable robotic
projects programmed to do tasks without human assistance.
Projects may be constructed from kits or published schematic
drawings, modified from other devices to create new applications,
or constructed from the student's own concepts and designs.
The projects must have some obvious relationship to the computer
and must be controlled through student-created programming.
Kits that work without the use of student programming are
not valid entries for this competition. All entries must be
a working and functional piece of electronics. Examples of
commercially available kits are robotic "arms" or
robot movers, Lego and K'Nex-style building kits, Capsella,
and Technics style robotics kits.
Back to Top
|