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Categories

Technology Competition

GUIDELINES

There is one category name change this year. Please review the information below to see the name change and any category updates.

The following guidelines apply to all competition categories listed below unless an EXCEPTION has been noted.

Students may register for only one project either individually or as part of a team. A team consists of two people only. Teams and individuals will compete against each other within each grade grouping.

The project submission form will be filled out by students which will answer a few questions for the judges and will document required permissions. Students should bring this form on the day of the competition and have it available should the judge wish to see information regarding permissions on copyrighted materials.

All grades 3 – 12 will compete on the same day with appointment times given for the entire day.
The grade groupings are 3-4, 5-6, 7-8, 9-10, 11-12.

There will be a 15 minute time limit on all entries.

No tri-fold displays or LCD projectors.

 

CATEGORY DESCRIPTIONS


3-D MODELING
This category is defined as any original artwork digitally created and modeled in three dimensions using specialized software. Software may include, but not be limited to, Maya, AutoCad, Sketch Up, GollyGee Blocks, and Light Wave. You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping. Regardless of the length of the project, the judge time is 15minutes. Judges may only view a portion of the actual project.

Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide.

Unless a student is using software on the Software List, each student is required to bring his/her own computer to display the project.


ANIMATION (Formerly - ANIMATED GRAPHIC DESIGN)

This category is defined as an original design with the primary purpose for allowing for the motion of objects.  Software may include, but not be limited to Adobe Flash, KidPix, etc.

You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping.

Regardless of the length of the project, the judge time is 15 minutes. Judges may only view a portion of the actual project.

Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide. Judges will consider not only the finished product but also the student's software knowledge and understanding. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.

 

AUDIO PRODUCTION - NEW for the 2016 Fulton Technology Competition
This category is defined as any original audio production that has been edited/produced with digital software. Projects may include speaking, singing, music, sounds effects, and other audio components. Software may include, but are not be limited to - Audacity, Garage Band, Wavosaur, etc...  

The project must be displayed on a computer in the program in which it was created. The student should be prepared to demonstrate to judges how the software was used to create the finished project.

You may have up to 2 people on a team. Teams and individuals will compete against each other within each grade grouping.

Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the category rubric as a guide. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.

CASE MODIFICATION - see Device Modification

DEVICE MODIFICATION - (Formerly Case Modification combined with Hardware)
This category is open to grades 3 - 12. This category is for devices engineered and/or modified by students to serve a specific purpose or meet a specific goal. Device and parts do not have to be new. However, the device must be fully functional. Some examples include, but are not limited to: Arduino, Raspberry Pi, and Makey Makey projects. Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide. 


DIGITAL PHOTOGRAPHY - See Digital Photo Production

DIGITAL PHOTO PRODUCTION - (Formerly Digital Photography)

This category is defined as any computer created original project using original student photographs. The project must be displayed on a computer in the program in which it was created. The student should be prepared to demonstrate to judges how the software was used to create the finished project. A hard copy of the finished project may be displayed but is not required.

You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping. There will be a 15 minute judging time limit on all entries.

Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.

DIGITAL VIDEO PRODUCTION - See Video Production

DIGITAL GAME DESIGN - See Game Design
GAME DESIGN (Formerly Digital Game Design)
Game Design should include original content, design, and rules of an interactive game.  Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity. Students should be able to explain to judges what inspired their game idea and how they programmed their game to achieve project goals. There will be a 15 minute judging time limit on all entries. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.

GRAPHIC DESIGN - Formerly Non-Animated Graphic Design

This category is defined as any student created, computer-generated, non-animated graphic design project.  Digital Photography and 3D Modeling are NOT part of this category. The student(s) must be able to display the content from the source project files using the program it was created in. Software may include, but not be limited to, Paint, KidPix, Photoshop, Corel Draw, Illustrator, or Free Hand.

You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping. There will be a 15 minute judging time limit on all entries.

Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.

 

HARDWARE - See Device Modification

INDIVIDUAL PROGRAMMING CHALLENGE - See TECH PROGRAMMING CHALLENGE

INTERNET APPLICATIONS - Formerly Web 2.0 Internet Applications


MOBILE APPS

An entry in this category is an app that is specifically developed for a mobile device (phone, tablet, slate, etc...). This app can be developed for any operating system (Android, iOS, etc.) as long as the entrant has a mobile device that can run the app on the day of the fair. (This category does not include mobile-friendly web pages - please see the Internet Applications category). Pre-planning documentation materials such as a storyboard and a flowchart are required (examples).

MULTIMEDIA APPLICATIONS
This category is defined as any presentation which combines text, images and sound. Software for projects in this category includes but is not limited to: Power Point, KidPix, AppleWorks, Astound, Storybook Weaver and HyperStudio. Projects should be saved in “player” format so that the application software is not required to review the presentation. Presentations will be viewed and judged on school computers in a computer lab in the host school. The project should be stored on a removable storage device such as an USB flash drive or CD. Videos should not be entered in this category. If the student has used software other than what is on the Software List (see Technology Competition Guidelines), the student is required to bring his/her own computer to display the project unless the project is saved in “player” format.

NON-ANIMATED GRAPHIC DESIGN - See Graphic Design

NON-MULTIMEDIA  (See PRODUCTIVITY DESIGN)
PRODUCTIVITY DESIGN (Formerly NON-MULTIMEDIA)
This category is defined as any project that has been created using software applications such as word processing, spreadsheet, database or other non-multimedia software. Software may include, but is not limited to Word, Works, Publisher, Excel, or Access. The project must be displayed on the computer in the program in which it was created. A hard copy of the finished project must also be displayed. Judges will consider not only the finished product but also the student's software knowledge and understanding. If the student has used software other than what is on the Software List (see Technology Competition Guidelines), the student is required to bring his/her own computer to display the project.

PROJECT PROGRAMMING
Projects in this category are self-executing programs created using recognizable programming languages such as BASIC, C++, Pascal, LOGO, etc. All parts of the program must be the author's own design. Programs must be identifiable in one of the three following categories:

Computer-aided instruction or educational/learning games. Business or commercial applications.
Personal applications that, with minor alterations, could be marketed for larger commercial audiences.

 

TECH PROGRAMMING CHALLENGE - Formerly Individual Programming Challenge
EXCEPTION: Only open to students in 7th grade and above.
EXCEPTION: No team entries for this category.
This category is an on-site event in which one student is given a series of problems to solve during the two-hour competition time. Each student will be awarded points for each problem solved correctly. Programs will also be judged on structure, design, and organization.

Any questions regarding interpretation of the problems must be submitted in writing to the judges who may choose to answer or reject the question. The decisions of the judges are final.

Competition will begin with a briefing session. The contest(s) problems will be distributed to all students at the same time. At the end of the two hours, the programs developed in the competition will be submitted for judging. The judges will use the contestants' computers to check the solutions to the problems. Results will be announced at an awards ceremony.

Each contestant is required to bring the computer of their choice, appropriate operating system software, and programming software with which to compete. Students must also bring a power strip and extension cord to the test site. Contestants may bring an additional computer only for emergency situations in the event that one computer does not function. However, back up computers must remain unplugged and may not be used unless permission is obtained from one of the judges. Contestants may bring to the contest only the manuals for their computers. Any contestant using other resources including textbooks, published program listings, notes, or any storage media, will be disqualified.

Contestants will not be permitted to communicate with their advisors. No visitors will be allowed in the testing areas. Contestants will be monitored on a random basis. Each contestant must be able to enter their programming code, execute the solutions to the problems and save them as directed by the judges.

Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide.


ROBOTICS
Projects may be constructed from kits or published drawings, modified from other devices to create new applications, or constructed from the student's own concepts and designs. All entries must be a working and functional piece of electro-mechanical hardware in which movement and intent is controlled through student created programming. Examples of commercially available kits are robotic “arms” or robot movers, Lego and K'Nex style building kits, Capsella, VEX, and Technics style robotics kits. Devices controlled through direct, real time remote control by the student are not appropriate (ie: remote controlled cars). Once started, the robotics project should operate as a standalone independent machine without human interaction.

 

VIDEO PRODUCTION (Formerly Digital Video Editing/Digital Video Productions)
This category is defined as any original video project that has been edited on a computer with digital video editing software and exported into a digital video format. The project must be displayed for viewing on a computer.

A project may have a single member or a two person team, but teams and individuals will compete against each other within grade groupings.

Regardless of the length or complexity of the project, the judge time slots are 15 minutes in length. Judges may view only a portion of the actual project.

Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide.


WEB 2.0 INTERNET APPLICATIONS - See Internet Applications


Rubrics and Additional Resources